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Experience-Driven Procedural Content Generation

Georgios N. Yannakakis, Julian Togelius and Paolo Burelli
ITU Copenhagen

Procedural content generation (PCG) is an increasingly important area of technology within modern commercial game development. Current research on game AI identifies the personalization of gaming experience via player profiling/modeling, and the real-time adaptation of the game according to player needs as important steps towards meaningful PCG. This talk will provide a taxonomy of PCG algorithms and introduce a PCG framework, named Experience-Driven Procedural Content Generation (EDPCG), which is driven by computational models of player experience. The presentation includes a discussion over the main components of the approach and frames ongoing research at the Center for Computer Games Research, ITU Copenhagen, under EDPCG.

Slides (pdf)