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Program

The workshop was held July 11, 2010 in Atlanta, GA

8:45 - 9:00 : Welcome and opening remarks
9:00 - 10:30 : Theme 1 : Player Modeling and Learning from Humans
Georgios N. Yannakakis, Julian Togelius and Paolo Burelli
ITU Copenhagen
Experience-Driven Procedural Content Generation
Jeff Orkin
MIT Media Lab
Acquiring and Generating Fun in the Petabyte Age
David Thue and Vadim Bulitko
U. Alberta
Learning Player Preferences for Fun Interactive Stories
10:30 - 11:00 : Break
11:00 - 12:30 : Theme 2 : Virtual and Real Humans
Arno Hartholt, Jon Gratch, Stacy Marsella, and Kim LeMasters
USC Institute for Creative Technologies
Creating Gunslinger, By Far the World's Most Fun Mixed-Reality, Multi-Agent, Story-Driven, Interactive Experience
Brian Magerko
Georgia Tech
Having Fun Studying Fun: Research in Improvisational Acting
Mary Lou Maher
University of Sydney
Curious Characters in Multiuser Games: A Study in Motivated Reinforcement Learning for Creative Behavior Policies
12:30 - 2:00 : Special Panel on Challenges and Opportunities for AI and Fun: Industry Perspectives
(Lunch will be served)
  • Joe Marks, Disney Research
  • Bob Sottilare, U.S. Army Simulation and Training Technology Center
  • Miguel Encarnacao, Humana

Moderated by Benn Konsynski, Emory University.

2:00 - 3:30 : Theme 3 : Storytelling and Discourse
Marc Cavazza
Teesside University
The Holodeck: but is it Fun?
Michael Young
NC State University
More Cowbell
Arnav Jhala
UC Santa Cruz
Moving Beyond Genre-Specific Cameras in Games: How can AI Support Exploration of Fun Game Designs with Intelligent Camera Control?
3:30 - 4:00 : Break
4:00 - 5:10 : Theme 4 : Making Learning AI Fun
Stephanie August, Allison Neyer, Matthew Shields, James Vales, and Michele Hammers
Loyola Marymount University
Co-opting Games and Social Media for Education
Sheila Tejada
NYU
Fun with AI and Mixed-reality Games
5:10 - 5:30 : Entertainment Intelligence: Automated Authoring For and With Humans, Ashwin Ram
5:30 - 6:00 : Closing remarks and next steps