The workshop was held on July 11, 2010, in Atlanta as part of the AAAI'10 conference. This website remains live to archive the event.
The AI and Fun workshop final report to AI Magazine is here (pdf).
Interactive entertainment (aka computer games) has become a dominant force in the entertainment sector of the global economy. The question that needs to be explored in depth: what is the role of artificial intelligence in the entertainment sector? If we accept the premise that artificial intelligence has a role in facilitating the entertainment and engagement of humans, then we are left with new questions:
- What are the research challenges and future directions that should drive the community as a whole?
- What are the long-term societal impacts of game AI and entertainment research?
- What should the long-term goals of AI related to entertainment be?
- How do we measure and/or model engagement, drama, aesthetics or “fun?”
- What are the ways in which an intelligent system can effect change in the human user with respect to engagement and “fun?”
- What are the applications and what are the promising theoretical and applied techniques?
- How will the ways in which we use computers or develop computer games change if we achieve our goals?
- To what extent must an intelligent system be creative?
- What is the role of AI for the designer and for end-user generated content?
- What are the linkages between entertainment and education and how can AI support them?
The workshop aims to bring together a wide spectrum of researchers working on and thinking about the role of AI in creating engaging, entertaining, “fun” experiences. Additionally, the workshop will provide for discussions between participants on significant challenges of the emerging field. The workshop format will consist of presentations of position papers, discussion sessions, and invited talks.