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Library

The following is a list of papers published elsewhere that are relevant to the topic of the workshop.

David L. Roberts, Mark O. Riedl, and Charles Isbell. Beyond Adversarial: The Case for Game AI as Storytelling. Proceedings of the 2009 Conference of the Digital Games Research Association, London, UK, 2009.

Jeff Orkin and Deb Roy. The Restaurant Game: Learning Social Behavior and Language from Thousands of Players Online. Journal of Game Development, 3(1), 39-60, 2007.

Jeff Orkin, Tynan Smith, Hilke Reckman, and Deb Roy. Semi-Automatic Task Recognition for Interactive Narratives with EAT & RUN. Proceedings of the 3rd Intelligent Narrative Technologies Workshop, 2010.

David Thue, Vadim Bulitko, Marcia Spetch, and Eric Wasylishen. Interactive Storytelling: A Player Modelling Approach. The Third Conference on Artificial Intelligence and Interactive Digital Entertainment, 2007.

David Thue, Vadim Bulitko, Marcia Spetch, and Eric Wasylishen. Learning Player Preferences to Inform Delayed Authoring. In Brian Magerko and Mark Riedl, Eds., Papers from the AAAI Fall Symposium: Intelligent Narrative Technologies. Technical Report. FS-07-05, AAAI Press. 2007.

Kathryn Merrick and Mary Lou Maher. Motivated Reinforcement Learning for Adaptive Characters in Open-Ended Simulation Games, ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2007.

James Thomas and R. Michael Young. Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments, Proceedings of the International Conference on Artificial Intelligence and Education, 2009.

R. Michael Young. The Co-Operative Contract in Interactive Entertainment, in Kerstin Dautenhahm, Alan Bond, Lola Canamero and Bruce Edmonds, Eds., Socially Intelligent Agents, Kluwer Academic Press, 2002.

Raph Koster. A Theory of Fun for Game Design. Paraglyph Press, 2004.

Martin Schwartz, Hector Perez Martinez, Georgios Yannakakis, and Arnav Jhala.Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge, Proceedings of the 2010 Conference on AI for Interactive Digital Entertainment, 2010.

Martin Schwartz. Intelligent Control of Camera Views and Behaviors using Fuzzy Logic. MSc Thesis, IT University of Copenhagen, 2009.

Jeff Orkin and Deb Roy. Automatic Learning and Generation of Social Behavior from Collective Human Gameplay. Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems. 2009.

Brian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther, and Celia Pearce. An Empirical Study of Cognition and Theatrical Improvisation. Proceedings of ACM Conference on Creativity and Cognition, 2009.

Allan Baumer and Brian Magerko. Narrative Development in Improvisational Theatre. Proceedings of the 2nd International Conference on Interactive Digital Storytelling, 2009.

Daniel Fuller and Brian Magerko. Shared Mental Models in Improvisational Performance. Proceedings of the 3rd Workshop on Intelligent Narrative Technologies, 2010.

Brian Magerko, Casey Fiesler, Allan Baumer, and Daniel Fuller. Bottoms Up: Improvisational Micro-Agents. Proceedings of the 3rd Workshop on Intelligent Narrative Technologies, 2010.

Boyang Li and Mark O. Riedl. An Offline Planning Approach to Game Plotline Adaptation. Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment, 2010.

Sheila Tejada. AI, AIBO and ART: Inspiring Interaction with Computer Science. Proceedings of the AAAI Spring Symposium on Using AI to motivate greater participation in Computer Science, 2008.

Sheila Tejada, Alexei Phillips, Gregory Benson, Christopher Robles, Ania Rawska, and Boris Prymost. Creating a Toolkit for Mixed-Reality Robotics. Proceedings of the AAAI 2009 Robotics Workshop, 2009.

Jean-Luc Lugrin, Marc Cavazza, David Pizzi, T. Vogt, and Elisabeth Andre. Exploring the Usability of Immersive Interactive Storytelling. ACM Virtual Reality and Software Technology, 2010, to appear.