Special Panel on Challenges and Opportunities for AI and Fun: Industry Perspectives
- Bob Sottilare : A Position on AI and Learning : slides (pdf)
- Miguel Encarnacao : Health Entertainment - Putting the AI in Beh[AI]vior Ch[AI]nge : slides (pdf)
- Joe Marks : no slides, but see Turtle Talk with Crush
Presentations:
- Arnav Jhala, NCSU : Moving Beyond Genre-specific Camera Control : slides and movies (zip)
- David Thue, U. of Alberta : Learning Player Preferences for Fun Interactive Stories : slides (pdf)
- Jeff Orkin, MIT Media Lab : Acquiring and Generating Fun in the Petabyte Age : slides (ppt)
- Arno Hartholt : Creating Gunslinger, By Far the World's Most Fun Mixed-Reality, Multi-Agent, Story-Driven, Interactive Experience : slides (pptx)
- Mary Lou Maher, U. Sydney : Curious Characters in Multiuser Games: A Study in Motivated Reinforcement Learning for Creative Behavior Policies : slides (pptx)
- Stephanie August, Loyola Marymount U. : Co-opting Games and Social Media for Education : slides (ppt)
- Paolo Burelli, ITU Copenhagen : Experience-Driven Procedural Content Generation : slides (pdf)
- Brian Magerko, Georgia Tech : Having Fun Studying Fun: Research in Improvisational Acting : slides (pdf)
- Marc Cavazza, U. Tesside : The Holodeck: but is it Fun? : slides (pptx)