The workshop was held July 11, 2010 in Atlanta, GA
8:45 - 9:00 : Welcome and opening remarks | |
9:00 - 10:30 : Theme 1 : Player Modeling and Learning from Humans | |
Georgios N. Yannakakis, Julian Togelius and Paolo Burelli ITU Copenhagen |
Experience-Driven Procedural Content Generation |
Jeff Orkin MIT Media Lab |
Acquiring and Generating Fun in the Petabyte Age |
David Thue and Vadim Bulitko U. Alberta |
Learning Player Preferences for Fun Interactive Stories |
10:30 - 11:00 : Break | |
11:00 - 12:30 : Theme 2 : Virtual and Real Humans | |
Arno Hartholt, Jon Gratch, Stacy Marsella, and Kim LeMasters USC Institute for Creative Technologies |
Creating Gunslinger, By Far the World's Most Fun Mixed-Reality, Multi-Agent, Story-Driven, Interactive Experience |
Brian Magerko Georgia Tech |
Having Fun Studying Fun: Research in Improvisational Acting |
Mary Lou Maher University of Sydney |
Curious Characters in Multiuser Games: A Study in Motivated Reinforcement Learning for Creative Behavior Policies |
12:30 - 2:00 : Special Panel on Challenges and Opportunities for AI and Fun: Industry Perspectives (Lunch will be served)
Moderated by Benn Konsynski, Emory University. |
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2:00 - 3:30 : Theme 3 : Storytelling and Discourse | |
Marc Cavazza Teesside University |
The Holodeck: but is it Fun? |
Michael Young NC State University |
More Cowbell |
Arnav Jhala UC Santa Cruz |
Moving Beyond Genre-Specific Cameras in Games: How can AI Support Exploration of Fun Game Designs with Intelligent Camera Control? |
3:30 - 4:00 : Break | |
4:00 - 5:10 : Theme 4 : Making Learning AI Fun | |
Stephanie August, Allison Neyer, Matthew Shields, James Vales, and Michele Hammers Loyola Marymount University |
Co-opting Games and Social Media for Education |
Sheila Tejada NYU |
Fun with AI and Mixed-reality Games |
5:10 - 5:30 : Entertainment Intelligence: Automated Authoring For and With Humans, Ashwin Ram | |
5:30 - 6:00 : Closing remarks and next steps |