Arnav Jhala
University of California, Santa Cruz
Camera control is a challenging problem in complex graphical environments. It is an essential component of player experience, especially in interactive environments where there is an inherent tension between automated control and user control. Most game designers working on games for specific genres design experiences, to a large extent, around well-established conventions of camera placement that have been successful in particular genres. In this talk, I will motivate research in automated camera control as a tool that can enable exploration of game design spaces beyond the traditional genre specific camera conventions. I will introduce the core elements of the camera control problem and show preliminary prototypes to illustrate the design space of game interactions that can be explored with intelligent camera placement algorithms.