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Indy vs Corporate

Where can we have the most impact? Some suggest that the greatest impact can be through independently developed games and entertainment products because there is more flexibility to innovate, especially when it comes to artificial intelligence. Corporate models, it should be noted, are also...

Robots

Robots are intrinsically motivating. Evidence points towards robots as tools for motivating and engaging students in learning artificial intelligence. Toolkits are needed to make robotics accessible to students who are in early stages of learning AI.

Control vs Enjoyment

Does a player need to have control to enjoy an interactive experience? The example from the workshop is in the context of camera control. The player probably will want to orient the camera to see where he or she is going and to make completing a game easier. However, if the system were...

computational creativity

A major theme of the workshop was adaptation, tailoring, and customization of player experiences in games and virtual environments. A system that adapts, customizes, and otherwise automatically changes...

Flow

Flow theory, put forth by Csikszentmihalyi suggests that the greatest level of engagement comes when we are challenged at the peak of our ability, but no more. As applied to games, the level of challenge should increase...

Entertainment fun vs Education fun

Is the type of fun we expect and need when learning the same as that we expect and need when we are being entertained? Can an educational experience be fun? Should an educational experience be fun, or does the entertainment distract from the educational impact? Can an intelligent system make...

Author vs Player

Traditionally, in game development, the designer knows best. That is, the designer, an expert in creating fun experiences, has a vision that is brought to life. The player is taken on a ride. The player, however, derives intrinsic enjoyment from the ability to perform actions in the world....

Missing

There are undoubtedly numerous topics that are missing from the workshop notes. Missing topics occur because the organizers failed to record the topics or because very important topics just never came up during workshop discussions. If there are topics that should be added, please contact the...

natural language

One topic that came up several times throughout the workshop was the role of natural language in entertainment and fun. Natural language was especially pointed to by Joe Marks, who needed to be able to understand what people were saying -- children, adults, different ethnicities and accents --...

business models

The workshop included some discussion of business models. While there was some concern that we would end up talking about how to market or sell AI systems to the game industry, the discussion on the topic of business models mostly revolved around the need to connect the hard AI problems we are...