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Prototype vs demo

It is often the case that in game AI and other entertainment AI fields (as well as AI in general), we build prototypes in a toy world. The toy world is rich enough to emphasize the particular advances of our research, but simple enough not to involve more system building than necessary. Some ask...

Social sciences

AI and Fun requires some level of understanding of the way humans and computer interact, but societally and psychologically. The study of AI and Fun may therefore be truly interdisciplinary and those pursuing AI for creating, managing, and reasoning about fun may want to partner with...

Agents' fun

Mary Lou Maher asked: can agents have fun? Her research suggests that agents can be curious, and perhaps as we model "fun" we may soon be able to say that agents that model human fun, know what fun is, and are thus also capable of feeling the sense of having fun. Burelli, Togelius, and...

Authoring

The importance of authoring content for games and education was pervasive. Authoring of content is also the biggest hurdle to scalability. In the most general sense, a computational system dependent on human-authored content...